About the challenge
With the advent of consumer virtual reality (VR) products, immersive technology in the form of VR and augmented reality (AR) is gaining mainstream attention. However, from a market adoption perspective, immersive technology is still in its infancy. Both users and developers are devising the right recipe for the technology to garner mass appeal. We posit that eye tracking, a technology that measures where an individual is looking and can enable inference of user attention, is a key driver of mass appeal for these immersive technologies.
To that end, we organized the first workshop and an accompanying competition on Eye Tracking for VR and AR at ICCV 2019. The purpose was to increase awareness of AR/VR eye-tracking challenges in the broader computer vision and machine learning researcher communities. Following the overwhelmingly positive feedback and challenge participation, Facebook Reality Labs (FRL), in collaboration with our academic partners from team-GAZE, will organize a joint full-day workshop at ECCV 2020 in Glasgow, UK. In addition, we are hosting a second iteration of the OpenEDS-Eye Tracking for VR and AR Challenge, which is designed to bridge the scale and generalization aspects of developing eye tracking systems. For the challenge, we are releasing a data set of temporal sequences of synchronized eye images and gaze vectors captured using a VR headset. The paper describing the data set will be made available by April 30.